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Other modes allow for players to try out Drag races, and drift challenges. These modes feature quick races, race weekends including free practice session, qualifying session and race. The game includes a career mode, a list of special and unique events and challenges, and fully customizable, single player and multiplayer modes. GameplayĪssetto Corsa features a third person point of view, but also has a first person approach that allows players to see the car and the track from behind the wheel. It is not yet known if all of the tracks will be added at launch or whether the company might have a launch day version of tracks available with more content being added through DLC. More tracks have been added to the game since that original release.
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When it comes to tracks, there was a version one release of the PC game that came with 17 different tracks: Those companies are Abarth, BMW, Classic Team Lotus, Ferrari, KTM, Lotus cars, McLaren, Mercedes, Scuderia Glickenhaus, Pagani and Tatuus. Of those 210 cars, there are a number of companies that provide quite a few of the vehicles in the lineup. All in all, there are now more than 210 cars that can both be drived and heavily customizable by players. It’s a safe bet that the company will be able to include a great number of these cars and tracks into the release version of the game that comes out on the Xbox One and PS4. The PC version of the game has had different cars and tracks added after it was first rolled out.
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Tracks & Carsīecause Assetto Corsa strives to be a simulator of real world racing, the game has put in a number of different tracks and cars that truly exist. In May of 2015 the developer officially announced it was bringing the game to the Xbox One and PS4.
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In December of 2014 the game was officially released as a full game. The team was also working to add new content and improving existing parts of the game.
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Part of this early access offering meant that the developer was offering an update with new cars, tracks and features about every two weeks. In November of 2013 the game went into early access. The purpose of the demo was to allow players to get a look at the engine, as well as report back any problems that came with this early version. In February of 2013, Kunos Simulazioni released a playable demo, which offered one car, Lotus Elise SC, and one track, Autodromo dell’Umbria in Magione, Italy, as well as two playing modes, free practice and time attack. APIs used are DirectX 11 for graphics, FMOD for sound and ODE for collision detection and rigid body physics. Python can be used for developing plugins for retrieving simulation data in real time. User interface and launcher core is coded in C#, but the interface itself in HTML to allow users to create interface modifications. C++ is used for the simulation portion of Assetto Corsa, and Go for its multiplayer networking. They completed that engine and started polishing the work they had already done by the end of 2011.īecause they went in-house they were also able to make a kind of hodge podge of developing languages in order to come up with the finished product. Eventually the firm decided to make its own in-house engine. In 2011, the game took a significant step forward when the developers decided to use Unity Engine 3 but eventually found there were severe drawbacks to the same. The game was officially announced for PC through Steam in 2010 working alongside a driving school project for Automobile Club d’Italia. They’ve allowed this location to help them put renditions of international circuits (surveyed using both traditional and laser scanning technology), as well as global car brands, racing prototypes, historic cars, single seaters and iconic cars. The company actually has it’s headquarters close by one of the top Italian racing locations. While those were driving simulators of a different ilk, their construction played a rather large role in how the company went about putting together Assetto Corsa for the PC and in turn allowing them to take the next step in bringing the game to consoles in 2016.
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Kunos Simulazioni relied on the construction of Assetto Corsa thanks to the experience the developer acquired with the creation of other racing games like NetKar Pro and Ferrari Virtual Academy.